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Kinetic Blast Elementalist Build

Kinetic Blast Elementalist Build

A Kinetic Blast build for Elementalist with excellent clear speed and high elemental damage, making it a perfect Starter

Kinetic Blast
Elementalist/Lycia Bloodline Build

Updated for Patch 3.27

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Guide notes
November 3, 2025
-Build created
Build Overview
Tags: [ELEMENTAL] [RANGED] [LIFE]

Budget: 

Defenses: 

Boss DPS:

AoE:

 

Kinetic Blast is a Wand Attack that fires a Projectile, which explodes with each collision. It's one of the most popular Skills for this type of build, as it's very simple to assemble. This Projectile Attack will deal Elemental Damage, sourced mostly from a Wand, which is then improved with Spell Damage, as Kinetic Blast is one of the few Attacks that are affected by increases to Spell Damage, with double the efficiency at that. This archetype is supported by numerous passives on the skill tree, such as Elder Power, Prism Weave, or Wandslinger. It'll also be very easy to cap Crit Chance at 100%, to then benefit from a high Crit Multiplier that at least quintuples the DPS. Another tacit virtue of Kinetic Blast is its ability to Shotgun. The explosion, occurring each time the Projectile Forks, Chain, Splits, or Pierces, can affect the same enemy even if caused by Projectiles from the same Attack. To do that reliably on bosses, we will include Orb-type Skills that can be Hit by our character - Tornado and Hydrosphere. These will be linked with Spellslinger.

We have picked Elementalist because of its Ascendancy Passives - Liege of the Primordial, which re-summons Golems, increases the maximum number of them, and their Buff effect, Shaper of Storms to inflict powerful Shocks, and Bringer of Ruin to improve Herald Skills. Herald of Thunder and Herald of Ice deal damage that is also affected by modifiers to Spell Damage, so they'll be quite strong, although Bringer of Ruin can be replaced with Shaper of Winter if you can withstand the Reservation Cost. The 3.27 patch introduced Bloodline Ascendancies; we can pick Lycia's Farewell to Flesh for increased Herald's Buff Effect. That results in added Cold and Lightning Damage to Attacks.

Defensively, you'll rely on high Life and ES pool with low Block Chance, Spell Suppression, and very high Recovery of all resources. KB, after some tinkering, has one of the highest hit rates, meaning that with the inclusion of just one modifier for Life, ES, and Mana on Hit, the character won't run out of any of them. Combine it with Leech, instant Leech (which can be boosted with Ghost Reaver), and Regeneration from Stone Golem. It is still vulnerable to Physical Damage.

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1. Gameplay

It's a one-and-a-half-button build. Kinetic Blast is the all-purpose tool that not only deals damage, but also slings Tornado, Hydrosphere, and inflicts Sniper's Mark. Golems are re-summoned automatically. Wrath, Herald of Ice, and Herald of Thunder are passive skills. Remember to activate Blood Rage as you enter a map, and use Shield Charge to move around. Frostblink is for emergencies.

 


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2. Build's PROS & CONS

PROS
  • excellent clear speed with multiple projectiles that split, chain, fork, and return.
  • easy to assemble, good league start build
CONS
  • vulnerable to Physical Hit Damage

 

3. Leveling tips

Start with KB, Flame Wall, and Holy Flame Totems. These skills are available in Act 1. You may add to that Herald of Thunder and Skitterbots. Liege of the Primordial is your first Ascendancy passive, so get four Golems as soon as Act 4. Link KB with added Lightning Damage Support instead of Increased Critical Damage, as your Crit Chance will be low early on. Wall of Force and Precision should be added later. Wave of Conviction is a good source of Exposure before you can afford to sling Hydrosphere.

Bandits:

You should kill all three Bandits for two additional Skill Points. Ailra can be great too if you struggle with Elemental Resistances. 

 

4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

108 Points Final Skill Tree (doesn't include Unique or Cluster Jewels)
123 Points Path of Building (PoB) link

Ascendancy points:

Preferably in that order:

  1. Liege of the Primordial
  2. Shaper of Storms
  3. Bringer of Ruin (or Shaper of Winter)
  4. Farewell to Flesh (Lycia Bloodline)

Pantheon:

Major God: Soul of Lunaris: 1% increased Movement Speed for each nearby Enemy, up to 8%; 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%

Minor God:  Soul of Tukohama: 3% additional Physical Damage Reduction per second you've been stationary, up to a maximum of 9%

 

5. Final Gems links

[DPS] Kinetic Blast setup
Kinetic Bolt Kinetic Blast - A basic Wand Attack. Increases to Spell Damage will increase its damage at 200% of the original value, despite it being an attack. Projectiles explode on hit.
Sacred Wisps Sacred Wisps Support - Summons 2 Wisps, which have a chance to fire this Kinetic Blast setup; each deals half its damage.
Fork Fork Support - Projectiles Fork. It massively increases your clear speed and damage, as KB explodes on every interaction with an enemy or terrain.
Trinity Trinity Support - Creates Resonance if you deal varied types of Elemental Damage. It grants Elemental Damage and Elemental penetration.
Increased Critical Damage Increased Critical Damage Support - Critical Strikes deal more damage.
Elemental Damage with Attacks Elemental Damage with Attacks Support - More Elemental Damage with Attacks.
[UTILITY] Reservation setup
ZeWrath Wrath - More Spell damage and Added Lightning Damage to Attacks.
Herald of Thunder Herald of Thunder - Creates Storms when you kill a Shocked enemy. They deal Lightning Damage, and it can be increased with Spell Damage.
Herald of Ice Herald of Ice - Allows you to Shatter Frozen enemies, so that they deal Cold Damage around them. It also scales with increases to Spell Damage.
Enlighten Enlighten Support - Linked Spells Reserve less Mana.
[UTILITY] Golems
Flame Golem Summon Flame Golem - Flame Golem increases your Damage.
Ice Golem Summon Ice Golem - Ice Golem increases Critical Strike Chance and adds Accuracy.
Stone Golem Summon Stone Golem - Stone Golem Regenerates Life over time.
Lightning Golem Summon Lightning Golem - Lightning Golem Regenerates Mana over time and increases Attack and Cast Speed.
[UTILITY] Spellslinger setup
Spellslinger Spellslinger - Linked Spells are triggered on Hit. It Reserves more Mana the more complex the setup is, so we have to be concise with it.
Hydrosphere Hydrosphere - Projectiles can collide with it. It inflicts Cold and Lightning Exposure on nearby enemies.
Tornado Tornado - Projectiles can collide with it as well. It deals insignificant damage.
[UTILITY] Mark setup
Sniper's Mark Sniper's Mark - Marked enemy takes increased damage from Projectiles, which Split on impact.
Mark on Hit Mark on Hit Support - Linked Mark is applied automatically on Hit against Rare and Unique enemies.
Lifetap Lifetap Support - Linked Skills cost Life instead of Mana.
[MOBILITY] Frostblink
Frostblink Frostblink - Teleport to the targeted location. It Chills enemies and creates Chilled Ground.
[UTILITY] Blood Rage
Blood Rage Blood Rage - Increased Attack Speed and Frenzy Charges on Kill. It drains Life, but the Stone Golem will get it back.
[MOBILITY] Shield Charge setup
Shield Charge Shield Charge - A Movement Attack that you can use with Shield. It should be very effective with your high Attack Speed.
Faster Attacks Faster Attacks Support - Increases the Attack Speed of Shield Charge to move even faster.


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6. Gear Setup

This Wand build is one of the simplest ones you can find. It can be assembled only using Rare Items, but the overabundance of great Uniques for all stages of its development shall persuade you to weave at least some into it. It requires high Added Elemental Damage, which is plentiful on a Wand, but can be found on many other items. You will need different types of Elemental Damage to activate Trinity's Resonance. KB will benefit from Spell Damage, so get it too. Then, you can shift focus to reaching 100% Crit Chance and gathering Crit Multiplier (Global or for Attacks). Defensively, it relies on rapid Recovery via Life/ES on Hit and Leech. Maximum Life and Energy Shield make your Life Pool. Remember to get the required Accuracy, Attributes, and Resistances.

Our recommended items will:

  1. Cap your resistances at 75%
  2. Provide you with enough DPS and Life to start mapping

Stat priorities on items:

  1. Elemental Resistances
  2. Maximum Life
  3. enough Accuracy and Attributes
  4. Added Elemental Damage to Attacks
  5. Critical Strike Chance
  6. Critical Strike Multiplier
  7. increased Spell Damage
  8. Attack Speed
  9. Chaos Resistance
  10. Maximum Energy Shield
  11. Chance to Suppress Spell Damage
Helmet(Helmet) Rare Helmet - On a Helmet, you can find only the most basic Life, Resistances, and Attributes. Accuracy should be easy to access if needed. For the Eldritch Mods, go for reduced Mana Cost of Attacks and Reservation Efficiency.
Min. requirements:
+90 to Maximum Life
+40% to Elemental Resistances
Optional affixes:
Accuracy Rating
Chaos Resistance
Maximum Energy Shield
Chance to Suppress Spell Damage
Wand(Weapon) Rare Wand - A Wand must have high Elemental Damage via "added Cold/Fire/Lightning Damage to Attacks" and high Attack Speed. Spell Damage will be good, and Critical Strike Multiplier (Global, not for Spells) should be present too at some point.
Min. requirements:
high Elemental DPS
Optional affixes:
increased Critical Strike Chance
Global Critical Strike Multiplier
increased Spell Damage
Attacks with this Weapon Penetrate #% Elemental Resistances (Hunter/Veiled/crafted)
Rare Shield(Off-hand) Rare Shield - Look for Block Chance, Resistances, and Maximum Life. ES Shield may get you some increased Spell Damage. Other Shields can roll Accuracy and Attack Speed, maybe even Reduced Physical Damage taken.
Min. requirements:
+90 to Maximum Life
+70% to Elemental Resistances
Optional affixes:
increased Attack Speed
Accuracy Rating
increased Spell Damage
Block Chance
Spell Block Chance
Socketed Gems have #% increased Reservation Efficiency (Hunter Suffix)
increased Elemental Damage with Attack Skills (Redeemer Prefix)
Zeel's Amplifier(Off-hand) Zeel's Amplifier - This Shield is often used by characters that favor 5-ways and Simulacrum. It has decent stats, and the increased AoE will affect KB's explosion radius.
+5% chance to Suppress Spell Damage
(40-50)% increased Spell Damage
+(60-80) to maximum Energy Shield
+(50-70) to maximum Life
1% increased Area of Effect per Enemy killed recently, up to 50%
You have Zealot's Oath if you haven't been hit recently
Replica Hyrri's Ire(Body Armour) Replica Hyrri's Ire - Lots of Damage and Spell Suppression, but not much else noteworthy. It can be good if you don't need anything else from a Rare Body Armour.
(140-220)% increased Evasion Rating
(12-18) to (231-347) Added Lightning Damage with Wand Attacks
25% increased Shock Duration on Enemies
+(40-50) to Intelligence
+30% chance to Suppress Spell Damage
Body Armour(Body Armour) Rare Body Armour - There are god exotic mods from Conqueror's influences, but we recommend Eldritch mods and just the most basic defences. For the Eldritch mods, get Crit Multipleir for Attacks and a portion of Physical Damage taken as Elemental.
Min. requirements:
+120 to maximum Life
+60% to Elemental Resistances
Optional affixes:
Maximum Energy Shield
Chance to Suppress Spell Damage
Replica Voidwalker(Boots) Replica Voidwalker - Boots that excel in improving clear speed, which is good for content like Breaches, but don't make your character stronger in any other plane.
+(30-50) to Dexterity
(140-180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
Boots(Boots) Rare Boots - Movement Speed, Life, and Resistances. If you don't plan on constructing the complex Elusive/Taliwind/Onslaught Boots, get the Eldritch mod for Action Speed.
Min. requirements:
+90 to maximum Life
25% increased Movement Speed
+70% to Elemental Resistances
Optional affixes:
chance to gain Onslaught for 4 seconds on Kill (Redeemer Suffix)
chance to gain Elusive on Critical Strike (Redeemer Prefix)
You have Tailwind if you have dealt a Critical Strike Recently (Hunter Suffix)
Maximum Energy Shield
Chance to Suppress Spell Damage
Rare Gloves(Gloves) Rare Gloves - Gloves can roll Added Damage to Attack, increased Attack Speed, and Accuracy Rating. Try to gain these damage-oriented mods with maybe Dexterity and Resistances. For the Eldritch mods, get Pierce and Rage on Hit.
Min. requirements:
+90 to maximum Life
40% Total Elemental Resistances
Optional affixes:
Dexterity
Accuracy Rating
Added Elemental Damage to Attacks
increased Attack Speed
Maximum Energy Shield
Chance to Suppress Spell Damage
Prismweave(Belt) Prismweave - One of the best early-game items. It adds considerable amounts of Elemental Damage of all kinds to your Attacks, which is needed to gain Resonances.
(12-24)% increased Global Physical Damage
Adds (14-16) to (30-32) Fire Damage to Attacks
Adds (10-12) to (24-28) Cold Damage to Attacks
Adds 1 to (60-68) Lightning Damage to Attacks
+(6-15)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills during any Flask Effect
Headhunter(Belt) Headhunter - Usually, we don't mention the obvious T-0 Uniques, but this very much is a Headhunter-type build, and you should take advantage of that if the Belt is not too expensive.
+(25-40) to maximum Life
+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
Belt(Belt) Rare Belt - Rare Belt will get you Strength, Maximum Life, Resistances, and increase your Elemental Damage with Attacks. Hunter-influenced Stygian Vise is the best.
Min. requirements:
+90 to maximum Life
Strength
increased Elemental Damage with Attack Skills
+40% to Elemental Resistances
Optional affixes:
increased Maximum Life (Hunter Prefix)
Gain a Flask Charge when you deal a Critical Strike (Hunter Prefix)
 increased Movement Speed during any Flask Effect (Hunter Suffix)
Yoke of Suffering(Amulet) Yoke of Suffering  - Yoke of Suffering is very good since you apply all three types of Elemental Ailments; it could be stronger if you find a way to Sap, Scorch, or Brittle.
+(10-16) to all Attributes
+(10-20)% to Fire Resistance
+(10-20)% to Cold Resistance
+(20-40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5-10)% chance to Shock
Enemies take (5-10)% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
Amulet (Amulet) Rare Amulet  - Amulet, besides Life and Resistances, can easily get you lots of Strength, Dexterity, Crit Chance, Crit Multiplier, add Damage of all Elemental types, and Accuracy.
Min. requirements:
+90 to maximum Life
40% Total Elemental Resistances
Optional affixes:
Adds Elemental Damage to Attacks
increased Elemental Damage with Attacks
Global Critical Strike Multiplier
increased Spell Damage
Accuracy Rating
Recommended Anointments:
Lethality
Ash, Frost and Strom
Nimis(Ring) Nimis - Nimis causes your Projectiles to return to you, colliding with enemies on their way back. It's better than most Rings, but also very expensive.
+(20-30)% to Lightning Resistance
+(30-50) to Dexterity
(25-35)% increased Projectile Damage
Projectiles Return to you
Projectiles are fired in random directions
The Taming(Ring) The Taming - Taming increases your damage by a lot. It's probably the second-best Ring damage-wise, at least when dealing with enemies that are difficult to slay.
+(8-10)% to all Elemental Resistances
(30-40)% increased Elemental Damage with Hits and Ailments for each type of Elemental Ailment on Enemy
+(20-30)% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
Death Rush(Ring) Death Rush - For a fast-paced playstyle, Death Rush is the most suitable Ring. It grants Adrenaline - 100% increased Damage, 25% increased Attack, Cast, and Movement Speed, and 10% additional Physical Damage Reduction.
+(17-23)% to Chaos Resistance
Recover (3-5)% of Life on Kill
Gain Adrenaline for (1-3) seconds on Kill
Ring(Ring) Rare Ring - Regular Rings are a good source of Life, Attributes, Resistances, added Damage, and Life on Kill or Life on Hit if your Life Recovery can't keep up.
Min. requirements:
+90 to maximum Life
40% Total Elemental Resistances
increased Elemental Damage with Attacks
Optional affixes:
Adds Elemental Damage to Attacks
Accuracy Rating
increased Attack Speed
Gain # Life per enemy Hit with Attacks
Jewels(Jewel) Rare Jewels - On your Jewels, try to get increased Maximum Life, missing Attributes, and Resistances. Life on Hit and ES on Hit will definitely be fitting. Attack Speed with Global Crit Multiplier are good for damage.
Recommended affixes:
Attributes
Resistances
Gain # Energy Shield per enemy Hit with Attacks (Cobalt)
Gain # Life per Enemy Hit with Attacks (Crimson)
increased Maximum Life
increased Attack Speed with Wands
Critical Strike modifiers
Added Lightning Damage with Wand Attacks (Searching Abyss Jewels)
Large Cluster Jewel(Jewel) Large Cluster Jewel - Try to get a Spell Damage Large Cluster Jewel with increases to Spell Damage, or a Wand-themed Large Cluster Jewel with the basic damage notables. The 12-passive ones with the increased effect of small nodes can be good, but that's a big point commitment.
Recommended affixes:
1 Added Passive Skill is Opportunistic Fusilade
1 Added Passive Skill is Martial Prowess
1 Added Passive Skill is Fuel the Fight
1 Added Passive Skill is Burden Projection
1 Added Passive Skill is Conjured Wall
1 Added Passive Skill is Sap Psyche
Medium Cluster Jewel(Jewel) Medium Cluster Jewel - Critical Strike Medium Cluster Jewels with Pressure Points and Basics of Pain are probably the best choice.
Recommended affixes:
1 Added Passive Skill is Pressure Points
1 Added Passive Skill is Basics of Pain
Brutal Restraint(Jewel) Brutal Restraint - Brutal Restraint and Lethal Pride are both equally good, depending on whether you need Strength or Dexterity. Socketable near Insability or Infused.
Denoted service of (500-8000) dekhara in the akhara of (Asenath-Balbala-Nasima)
Passives in radius are Conquered by the Maraketh
Historic
Watcher's Eye(Jewel) Watcher's Eye - Lightning Penetration and increased Critical Strike Chance are both Wrath's modifiers that you can find on a Watcher's Eye. You may also sport level-1 Clarity, Vitality, or Precision for their often matchless mods.
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Dying Sun(Flask) Dying Sun - Used by many for the two additional Projectiles and increased Area of Effect.
+50% to Fire Resistance
20% less Fire Damage taken
(125-150)% increased Charges per use
(60-40)% less Duration
(10-20)% increased Area of Effect during Effect
Skills fire 2 additional Projectiles during Effect
Bottled Faith(Flask) Bottled Faith - Increases overall Damage and creates Consecrated Ground on use. Use during boss fights.
40% increased Damage
Creates Consecrated Ground on Use
(30-15)% reduced Duration
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
(100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect

Other suggested Flasks:

  1. Diamond Flask with increased Critical Strike Chance (optional; you may not need any more Crit Chance)
  2. Quicksilver Flask with increased Movement Speed
  3. Silver Flask with Life Regeneration (crafted)
  4. Life Flask with Bleed Immunity
Diamond FlaskBottled FaithLife FlaskDying SunSilver Flask


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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.

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